' Useful, pre-made bitmaps. You can merge these into your code, or ' include them as you include MOUSE.BI, or just copy the ones you ' like. ' A hand (right), with first finger pointing out (up). I recommend ' using hotspot (4,0) or (5,0), which is the tip of the first finger. ' Solid over-writing type pointer, with outline. DIM MapHand AS BitMap MapHand.ptr1 = 3072 MapHand.screen1 = -7681 MapHand.ptr2 = 3072 MapHand.screen2 = -7681 MapHand.ptr3 = 3072 MapHand.screen3 = -7681 MapHand.ptr4 = 3456 MapHand.screen4 = -8129 MapHand.ptr5 = 3504 MapHand.screen5 = -8185 MapHand.ptr6 = 28086 MapHand.screen6 = -32768 MapHand.ptr7 = -4098 MapHand.screen7 = 0 MapHand.ptr8 = -4097 MapHand.screen8 = 0 MapHand.ptr9 = -1 MapHand.screen9 = 0 MapHand.ptr10 = -1 MapHand.screen10 = 0 MapHand.ptr11 = 32766 MapHand.screen11 = -32768 MapHand.ptr12 = 16380 MapHand.screen12 = -32767 MapHand.ptr13 = 4080 MapHand.screen13 = -8185 MapHand.ptr14 = 4080 MapHand.screen14 = -8185 MapHand.ptr15 = 4080 MapHand.screen15 = -8185 MapHand.ptr16 = 4080 MapHand.screen16 = -8185 ' Hand like above, with middle finger extended. Give your users the ' finger! ;-) Hotspot: (7,0) or (8,0) is the tip of middle finger. DIM MapHand2 AS BitMap MapHand2.ptr1 = 384 MapHand2.screen1 = -961 MapHand2.ptr2 = 384 MapHand2.screen2 = -961 MapHand2.ptr3 = 384 MapHand2.screen3 = -961 MapHand2.ptr4 = 384 MapHand2.screen4 = -961 MapHand2.ptr5 = 3504 MapHand2.screen5 = -8185 MapHand2.ptr6 = 28086 MapHand2.screen6 = -32768 MapHand2.ptr7 = -4098 MapHand2.screen7 = 0 MapHand2.ptr8 = -4097 MapHand2.screen8 = 0 MapHand2.ptr9 = -1 MapHand2.screen9 = 0 MapHand2.ptr10 = -1 MapHand2.screen10 = 0 MapHand2.ptr11 = 32766 MapHand2.screen11 = -32768 MapHand2.ptr12 = 16380 MapHand2.screen12 = -32767 MapHand2.ptr13 = 4080 MapHand2.screen13 = -8185 MapHand2.ptr14 = 4080 MapHand2.screen14 = -8185 MapHand2.ptr15 = 4080 MapHand2.screen15 = -8185 MapHand2.ptr16 = 4080 MapHand2.screen16 = -8185 ' A right hand with all fingers out in a STOP type gesture. I'm not ' sure how such a pointer would be used, so I don't know where you'd ' want the hotspot. Just choose your own. DIM MapHand3 AS BitMap MapHand3.ptr1 = 384 MapHand3.screen1 = -961 MapHand3.ptr2 = 3504 MapHand3.screen2 = -8185 MapHand3.ptr3 = 3504 MapHand3.screen3 = -8185 MapHand3.ptr4 = 28080 MapHand3.screen4 = -32761 MapHand3.ptr5 = 28080 MapHand3.screen5 = -32761 MapHand3.ptr6 = 28086 MapHand3.screen6 = -32768 MapHand3.ptr7 = 32759 MapHand3.screen7 = -32768 MapHand3.ptr8 = -9 MapHand3.screen8 = 0 MapHand3.ptr9 = -1 MapHand3.screen9 = 0 MapHand3.ptr10 = -1 MapHand3.screen10 = 0 MapHand3.ptr11 = 32766 MapHand3.screen11 = -32768 MapHand3.ptr12 = 16380 MapHand3.screen12 = -32767 MapHand3.ptr13 = 4080 MapHand3.screen13 = -8185 MapHand3.ptr14 = 4080 MapHand3.screen14 = -8185 MapHand3.ptr15 = 4080 MapHand3.screen15 = -8185 MapHand3.ptr16 = 4080 MapHand3.screen16 = -8185 ' A left hand with first finger pointing out. Solid with outline. ' Hotspot: (10,0) or (11,0). DIM MapLeftHand AS BitMap MapLeftHand.ptr1 = 48 MapLeftHand.screen1 = -121 MapLeftHand.ptr2 = 48 MapLeftHand.screen2 = -121 MapLeftHand.ptr3 = 48 MapLeftHand.screen3 = -121 MapLeftHand.ptr4 = 432 MapLeftHand.screen4 = -1017 MapLeftHand.ptr5 = 3504 MapLeftHand.screen5 = -8185 MapLeftHand.ptr6 = 28086 MapLeftHand.screen6 = -32768 MapLeftHand.ptr7 = 32759 MapLeftHand.screen7 = -32768 MapLeftHand.ptr8 = -9 MapLeftHand.screen8 = 0 MapLeftHand.ptr9 = -1 MapLeftHand.screen9 = 0 MapLeftHand.ptr10 = -1 MapLeftHand.screen10 = 0 MapLeftHand.ptr11 = 32766 MapLeftHand.screen11 = -32768 MapLeftHand.ptr12 = 16380 MapLeftHand.screen12 = -32767 MapLeftHand.ptr13 = 4080 MapLeftHand.screen13 = -8185 MapLeftHand.ptr14 = 4080 MapLeftHand.screen14 = -8185 MapLeftHand.ptr15 = 4080 MapLeftHand.screen15 = -8185 MapLeftHand.ptr16 = 4080 MapLeftHand.screen16 = -8185 ' A left hand with all fingers out, in a STOP type gesture. Choose any ' hotspot you like. DIM MapLeftHand2 AS BitMap MapLeftHand2.ptr1 = 384 MapLeftHand2.screen1 = -961 MapLeftHand2.ptr2 = 3504 MapLeftHand2.screen2 = -8185 MapLeftHand2.ptr3 = 3504 MapLeftHand2.screen3 = -8185 MapLeftHand2.ptr4 = 3510 MapLeftHand2.screen4 = -8192 MapLeftHand2.ptr5 = 3510 MapLeftHand2.screen5 = -8192 MapLeftHand2.ptr6 = 28086 MapLeftHand2.screen6 = -32768 MapLeftHand2.ptr7 = -4098 MapLeftHand2.screen7 = 0 MapLeftHand2.ptr8 = -4097 MapLeftHand2.screen8 = 0 MapLeftHand2.ptr9 = -1 MapLeftHand2.screen9 = 0 MapLeftHand2.ptr10 = -1 MapLeftHand2.screen10 = 0 MapLeftHand2.ptr11 = 32766 MapLeftHand2.screen11 = -32768 MapLeftHand2.ptr12 = 16380 MapLeftHand2.screen12 = -32767 MapLeftHand2.ptr13 = 4080 MapLeftHand2.screen13 = -8185 MapLeftHand2.ptr14 = 4080 MapLeftHand2.screen14 = -8185 MapLeftHand2.ptr15 = 4080 MapLeftHand2.screen15 = -8185 MapLeftHand2.ptr16 = 4080 MapLeftHand2.screen16 = -8185 ' An hourglass with flowing sand. Usually used to indicate that ' something else is being done and the mouse buttons won't work, so ' the hotspot is really irrelevant; just set it to whatever you like. ' See-through type pointer. DIM MapHourGlass AS BitMap MapHourGlass.ptr1 = -1 MapHourGlass.screen1 = -1 MapHourGlass.ptr2 = -16381 MapHourGlass.screen2 = -1 MapHourGlass.ptr3 = 27478 MapHourGlass.screen3 = -1 MapHourGlass.ptr4 = 7864 MapHourGlass.screen4 = -1 MapHourGlass.ptr5 = 832 MapHourGlass.screen5 = -1 MapHourGlass.ptr6 = 704 MapHourGlass.screen6 = -1 MapHourGlass.ptr7 = 8056 MapHourGlass.screen7 = -1 MapHourGlass.ptr8 = 25286 MapHourGlass.screen8 = -1 MapHourGlass.ptr9 = -24583 MapHourGlass.screen9 = -1 MapHourGlass.ptr10 = -1 MapHourGlass.screen10 = -1 MapHourGlass.ptr11 = 0 MapHourGlass.screen11 = -1 MapHourGlass.ptr12 = 0 MapHourGlass.screen12 = -1 MapHourGlass.ptr13 = 0 MapHourGlass.screen13 = -1 MapHourGlass.ptr14 = 0 MapHourGlass.screen14 = -1 MapHourGlass.ptr15 = 0 MapHourGlass.screen15 = -1 MapHourGlass.ptr16 = 0 MapHourGlass.screen16 = -1 ' Similar see-through hourglass, but with sand all at bottom. DIM MapHourGlass2 AS BitMap MapHourGlass2.ptr1 = -1 MapHourGlass2.screen1 = -1 MapHourGlass2.ptr2 = -32767 MapHourGlass2.screen2 = -1 MapHourGlass2.ptr3 = 24582 MapHourGlass2.screen3 = -1 MapHourGlass2.ptr4 = 7224 MapHourGlass2.screen4 = -1 MapHourGlass2.ptr5 = 576 MapHourGlass2.screen5 = -1 MapHourGlass2.ptr6 = 576 MapHourGlass2.screen6 = -1 MapHourGlass2.ptr7 = 8184 MapHourGlass2.screen7 = -1 MapHourGlass2.ptr8 = 32766 MapHourGlass2.screen8 = -1 MapHourGlass2.ptr9 = -1 MapHourGlass2.screen9 = -1 MapHourGlass2.ptr10 = -1 MapHourGlass2.screen10 = -1 MapHourGlass2.ptr11 = 0 MapHourGlass2.screen11 = -1 MapHourGlass2.ptr12 = 0 MapHourGlass2.screen12 = -1 MapHourGlass2.ptr13 = 0 MapHourGlass2.screen13 = -1 MapHourGlass2.ptr14 = 0 MapHourGlass2.screen14 = -1 MapHourGlass2.ptr15 = 0 MapHourGlass2.screen15 = -1 MapHourGlass2.ptr16 = 0 MapHourGlass2.screen16 = -1 ' Another see-through hourglass, with sand all at top. DIM MapHourGlass3 AS BitMap MapHourGlass3.ptr1 = -1 MapHourGlass3.screen1 = -1 MapHourGlass3.ptr2 = -1 MapHourGlass3.screen2 = -1 MapHourGlass3.ptr3 = 32766 MapHourGlass3.screen3 = -1 MapHourGlass3.ptr4 = 8184 MapHourGlass3.screen4 = -1 MapHourGlass3.ptr5 = 576 MapHourGlass3.screen5 = -1 MapHourGlass3.ptr6 = 576 MapHourGlass3.screen6 = -1 MapHourGlass3.ptr7 = 7224 MapHourGlass3.screen7 = -1 MapHourGlass3.ptr8 = 24582 MapHourGlass3.screen8 = -1 MapHourGlass3.ptr9 = -32767 MapHourGlass3.screen9 = -1 MapHourGlass3.ptr10 = -1 MapHourGlass3.screen10 = -1 MapHourGlass3.ptr11 = 0 MapHourGlass3.screen11 = -1 MapHourGlass3.ptr12 = 0 MapHourGlass3.screen12 = -1 MapHourGlass3.ptr13 = 0 MapHourGlass3.screen13 = -1 MapHourGlass3.ptr14 = 0 MapHourGlass3.screen14 = -1 MapHourGlass3.ptr15 = 0 MapHourGlass3.screen15 = -1 MapHourGlass3.ptr16 = 0 MapHourGlass3.screen16 = -1 ' A simple arrow pointer. Solid, with no outline. Hotspot: (0,0). DIM MapArrow AS BitMap MapArrow.ptr1 = -128 MapArrow.screen1 = 127 MapArrow.ptr2 = -512 MapArrow.screen2 = 511 MapArrow.ptr3 = -1024 MapArrow.screen3 = 1023 MapArrow.ptr4 = -6272 MapArrow.screen4 = 6271 MapArrow.ptr5 = -32288 MapArrow.screen5 = 32287 MapArrow.ptr6 = 120 MapArrow.screen6 = -121 MapArrow.ptr7 = 30 MapArrow.screen7 = -31 MapArrow.ptr8 = 7 MapArrow.screen8 = -8 MapArrow.ptr9 = 0 MapArrow.screen9 = -1 MapArrow.ptr10 = 0 MapArrow.screen10 = -1 MapArrow.ptr11 = 0 MapArrow.screen11 = -1 MapArrow.ptr12 = 0 MapArrow.screen12 = -1 MapArrow.ptr13 = 0 MapArrow.screen13 = -1 MapArrow.ptr14 = 0 MapArrow.screen14 = -1 MapArrow.ptr15 = 0 MapArrow.screen15 = -1 MapArrow.ptr16 = 0 MapArrow.screen16 = -1 ' Another arrow. Realistic looking. Solid, outlined. Hotspot: (7,0). DIM MapArrow2 AS BitMap MapArrow2.ptr1 = 256 MapArrow2.screen1 = -897 MapArrow2.ptr2 = 896 MapArrow2.screen2 = -1985 MapArrow2.ptr3 = 1984 MapArrow2.screen3 = -4065 MapArrow2.ptr4 = 4064 MapArrow2.screen4 = -8177 MapArrow2.ptr5 = 896 MapArrow2.screen5 = -1985 MapArrow2.ptr6 = 256 MapArrow2.screen6 = -897 MapArrow2.ptr7 = 256 MapArrow2.screen7 = -897 MapArrow2.ptr8 = 256 MapArrow2.screen8 = -897 MapArrow2.ptr9 = 256 MapArrow2.screen9 = -897 MapArrow2.ptr10 = 256 MapArrow2.screen10 = -897 MapArrow2.ptr11 = 256 MapArrow2.screen11 = -897 MapArrow2.ptr12 = 256 MapArrow2.screen12 = -897 MapArrow2.ptr13 = 256 MapArrow2.screen13 = -897 MapArrow2.ptr14 = 256 MapArrow2.screen14 = -897 MapArrow2.ptr15 = 896 MapArrow2.screen15 = -1985 MapArrow2.ptr16 = 640 MapArrow2.screen16 = -1985 ' An arrow much like the default graphics pointer arrow. Solid, with ' outline. Hotspot: (1,0). DIM MapArrow3 AS BitMap MapArrow3.ptr1 = 16384 MapArrow3.screen1 = 8191 MapArrow3.ptr2 = 24576 MapArrow3.screen2 = 4095 MapArrow3.ptr3 = 28672 MapArrow3.screen3 = 2047 MapArrow3.ptr4 = 30720 MapArrow3.screen4 = 1023 MapArrow3.ptr5 = 31744 MapArrow3.screen5 = 511 MapArrow3.ptr6 = 32256 MapArrow3.screen6 = 255 MapArrow3.ptr7 = 32512 MapArrow3.screen7 = 127 MapArrow3.ptr8 = 32640 MapArrow3.screen8 = 63 MapArrow3.ptr9 = 32704 MapArrow3.screen9 = 31 MapArrow3.ptr10 = 31744 MapArrow3.screen10 = 511 MapArrow3.ptr11 = 27648 MapArrow3.screen11 = 511 MapArrow3.ptr12 = 17920 MapArrow3.screen12 = 4351 MapArrow3.ptr13 = 1536 MapArrow3.screen13 = -3841 MapArrow3.ptr14 = 768 MapArrow3.screen14 = -1921 MapArrow3.ptr15 = 768 MapArrow3.screen15 = -1921 MapArrow3.ptr16 = 0 MapArrow3.screen16 = -1 ' A see-through cross, with hole in middle. Hotspot: (7,7). DIM MapCross AS BitMap MapCross.ptr1 = 0 MapCross.screen1 = -1 MapCross.ptr2 = 0 MapCross.screen2 = -1 MapCross.ptr3 = 256 MapCross.screen3 = -1 MapCross.ptr4 = 256 MapCross.screen4 = -1 MapCross.ptr5 = 256 MapCross.screen5 = -1 MapCross.ptr6 = 256 MapCross.screen6 = -1 MapCross.ptr7 = 0 MapCross.screen7 = -1 MapCross.ptr8 = -1729 MapCross.screen8 = -1 MapCross.ptr9 = 0 MapCross.screen9 = -1 MapCross.ptr10 = 256 MapCross.screen10 = -1 MapCross.ptr11 = 256 MapCross.screen11 = -1 MapCross.ptr12 = 256 MapCross.screen12 = -1 MapCross.ptr13 = 256 MapCross.screen13 = -1 MapCross.ptr14 = 0 MapCross.screen14 = -1 MapCross.ptr15 = 0 MapCross.screen15 = -1 MapCross.ptr16 = 0 MapCross.screen16 = -1 ' A see-through clock with "WAIT" spelled out. Used much like the ' hourglass is. Choose any hotspot. DIM MapClock AS BitMap MapClock.ptr1 = 960 MapClock.screen1 = -1 MapClock.ptr2 = 7480 MapClock.screen2 = -1 MapClock.ptr3 = 24646 MapClock.screen3 = -1 MapClock.ptr4 = -32639 MapClock.screen4 = -1 MapClock.ptr5 = -24187 MapClock.screen5 = -1 MapClock.ptr6 = -32639 MapClock.screen6 = -1 MapClock.ptr7 = 24646 MapClock.screen7 = -1 MapClock.ptr8 = 7480 MapClock.screen8 = -1 MapClock.ptr9 = 960 MapClock.screen9 = -1 MapClock.ptr10 = 0 MapClock.screen10 = -1 MapClock.ptr11 = 0 MapClock.screen11 = -1 MapClock.ptr12 = -29778 MapClock.screen12 = -1 MapClock.ptr13 = -30044 MapClock.screen13 = -1 MapClock.ptr14 = -21596 MapClock.screen14 = -1 MapClock.ptr15 = -21852 MapClock.screen15 = -1 MapClock.ptr16 = -9564 MapClock.screen16 = -1 ' An "I"-like pointer, generally used to position the cursor to type ' text at a certain spot on the screen. Solid with outline. Hotspot: ' around (7,7) or (7,8) is probably best. DIM MapTextI AS BitMap MapTextI.ptr1 = 0 MapTextI.screen1 = -1 MapTextI.ptr2 = 0 MapTextI.screen2 = -1 MapTextI.ptr3 = 0 MapTextI.screen3 = -1 MapTextI.ptr4 = 0 MapTextI.screen4 = -1 MapTextI.ptr5 = 896 MapTextI.screen5 = -1985 MapTextI.ptr6 = 256 MapTextI.screen6 = -897 MapTextI.ptr7 = 256 MapTextI.screen7 = -897 MapTextI.ptr8 = 256 MapTextI.screen8 = -897 MapTextI.ptr9 = 256 MapTextI.screen9 = -897 MapTextI.ptr10 = 256 MapTextI.screen10 = -897 MapTextI.ptr11 = 256 MapTextI.screen11 = -897 MapTextI.ptr12 = 896 MapTextI.screen12 = -1985 MapTextI.ptr13 = 0 MapTextI.screen13 = -1 MapTextI.ptr14 = 0 MapTextI.screen14 = -1 MapTextI.ptr15 = 0 MapTextI.screen15 = -1 MapTextI.ptr16 = 0 MapTextI.screen16 = -1 ' Another "I"-like text-inputting type pointer. See-through. ' Hotspot: about (7,7) or (7,8). DIM MapTextI2 AS BitMap MapTextI2.ptr1 = 0 MapTextI2.screen1 = -1 MapTextI2.ptr2 = 0 MapTextI2.screen2 = -1 MapTextI2.ptr3 = 0 MapTextI2.screen3 = -1 MapTextI2.ptr4 = 1728 MapTextI2.screen4 = -1 MapTextI2.ptr5 = 256 MapTextI2.screen5 = -1 MapTextI2.ptr6 = 256 MapTextI2.screen6 = -1 MapTextI2.ptr7 = 256 MapTextI2.screen7 = -1 MapTextI2.ptr8 = 256 MapTextI2.screen8 = -1 MapTextI2.ptr9 = 256 MapTextI2.screen9 = -1 MapTextI2.ptr10 = 256 MapTextI2.screen10 = -1 MapTextI2.ptr11 = 256 MapTextI2.screen11 = -1 MapTextI2.ptr12 = 256 MapTextI2.screen12 = -1 MapTextI2.ptr13 = 1728 MapTextI2.screen13 = -1 MapTextI2.ptr14 = 0 MapTextI2.screen14 = -1 MapTextI2.ptr15 = 0 MapTextI2.screen15 = -1 MapTextI2.ptr16 = 0 MapTextI2.screen16 = -1 ' A simple box type pointer. Solid, no outline. You would probably ' want a hotspot in the center of the box: about (7,3) or (8,4). DIM MapBox AS BitMap MapBox.ptr1 = -1 MapBox.screen1 = 0 MapBox.ptr2 = -32767 MapBox.screen2 = 32766 MapBox.ptr3 = -32767 MapBox.screen3 = 32766 MapBox.ptr4 = -32767 MapBox.screen4 = 32766 MapBox.ptr5 = -32767 MapBox.screen5 = 32766 MapBox.ptr6 = -32767 MapBox.screen6 = 32766 MapBox.ptr7 = -32767 MapBox.screen7 = 32766 MapBox.ptr8 = -1 MapBox.screen8 = 0 MapBox.ptr9 = 0 MapBox.screen9 = -1 MapBox.ptr10 = 0 MapBox.screen10 = -1 MapBox.ptr11 = 0 MapBox.screen11 = -1 MapBox.ptr12 = 0 MapBox.screen12 = -1 MapBox.ptr13 = 0 MapBox.screen13 = -1 MapBox.ptr14 = 0 MapBox.screen14 = -1 MapBox.ptr15 = 0 MapBox.screen15 = -1 MapBox.ptr16 = 0 MapBox.screen16 = -1 ' A window-like pointer. See-through. Hotspot: (8,8). DIM MapWindow AS BitMap MapWindow.ptr1 = 0 MapWindow.screen1 = -1 MapWindow.ptr2 = 32767 MapWindow.screen2 = -1 MapWindow.ptr3 = 16513 MapWindow.screen3 = -1 MapWindow.ptr4 = 16513 MapWindow.screen4 = -1 MapWindow.ptr5 = 16513 MapWindow.screen5 = -1 MapWindow.ptr6 = 16513 MapWindow.screen6 = -1 MapWindow.ptr7 = 16513 MapWindow.screen7 = -1 MapWindow.ptr8 = 16513 MapWindow.screen8 = -1 MapWindow.ptr9 = 32767 MapWindow.screen9 = -1 MapWindow.ptr10 = 16513 MapWindow.screen10 = -1 MapWindow.ptr11 = 16513 MapWindow.screen11 = -1 MapWindow.ptr12 = 16513 MapWindow.screen12 = -1 MapWindow.ptr13 = 16513 MapWindow.screen13 = -1 MapWindow.ptr14 = 16513 MapWindow.screen14 = -1 MapWindow.ptr15 = 16513 MapWindow.screen15 = -1 MapWindow.ptr16 = 32767 MapWindow.screen16 = -1 ' A nail-like pointer. Solid, with outline. Hotspot: (7,15). DIM MapNail AS BitMap MapNail.ptr1 = 1984 MapNail.screen1 = -4065 MapNail.ptr2 = 896 MapNail.screen2 = -1985 MapNail.ptr3 = 896 MapNail.screen3 = -1985 MapNail.ptr4 = 896 MapNail.screen4 = -1985 MapNail.ptr5 = 896 MapNail.screen5 = -1985 MapNail.ptr6 = 896 MapNail.screen6 = -1985 MapNail.ptr7 = 896 MapNail.screen7 = -1985 MapNail.ptr8 = 896 MapNail.screen8 = -1985 MapNail.ptr9 = 896 MapNail.screen9 = -1985 MapNail.ptr10 = 896 MapNail.screen10 = -1985 MapNail.ptr11 = 896 MapNail.screen11 = -1985 MapNail.ptr12 = 896 MapNail.screen12 = -1985 MapNail.ptr13 = 896 MapNail.screen13 = -1985 MapNail.ptr14 = 896 MapNail.screen14 = -1985 MapNail.ptr15 = 896 MapNail.screen15 = -1985 MapNail.ptr16 = 256 MapNail.screen16 = -897 ' A hammer-like pointer. Solid, no outline. Hotspot: (0,2). DIM MapHammer AS BitMap MapHammer.ptr1 = 384 MapHammer.screen1 = -385 MapHammer.ptr2 = -6146 MapHammer.screen2 = 6145 MapHammer.ptr3 = -31 MapHammer.screen3 = 30 MapHammer.ptr4 = -6176 MapHammer.screen4 = 6175 MapHammer.ptr5 = 384 MapHammer.screen5 = -385 MapHammer.ptr6 = 384 MapHammer.screen6 = -385 MapHammer.ptr7 = 384 MapHammer.screen7 = -385 MapHammer.ptr8 = 384 MapHammer.screen8 = -385 MapHammer.ptr9 = 384 MapHammer.screen9 = -385 MapHammer.ptr10 = 384 MapHammer.screen10 = -385 MapHammer.ptr11 = 384 MapHammer.screen11 = -385 MapHammer.ptr12 = 384 MapHammer.screen12 = -385 MapHammer.ptr13 = 384 MapHammer.screen13 = -385 MapHammer.ptr14 = 384 MapHammer.screen14 = -385 MapHammer.ptr15 = 384 MapHammer.screen15 = -385 MapHammer.ptr16 = 384 MapHammer.screen16 = -385 ' A pointer which looks somewhat like the UFP symbol from "Star Trek". ' Solid with no outline. I have no idea where you'd want the hotspot ' on something like that. DIM MapUFP AS BitMap MapUFP.ptr1 = 0 MapUFP.screen1 = -1 MapUFP.ptr2 = 0 MapUFP.screen2 = -1 MapUFP.ptr3 = 384 MapUFP.screen3 = -385 MapUFP.ptr4 = 960 MapUFP.screen4 = -961 MapUFP.ptr5 = 576 MapUFP.screen5 = -577 MapUFP.ptr6 = 7800 MapUFP.screen6 = -7801 MapUFP.ptr7 = 28278 MapUFP.screen7 = -28279 MapUFP.ptr8 = -29647 MapUFP.screen8 = 29646 MapUFP.ptr9 = -24967 MapUFP.screen9 = 24966 MapUFP.ptr10 = -24583 MapUFP.screen10 = 24582 MapUFP.ptr11 = 32766 MapUFP.screen11 = -32767 MapUFP.ptr12 = 15996 MapUFP.screen12 = -15997 MapUFP.ptr13 = 16380 MapUFP.screen13 = -16381 MapUFP.ptr14 = 30750 MapUFP.screen14 = -30751 MapUFP.ptr15 = 28686 MapUFP.screen15 = -28687 MapUFP.ptr16 = 0 MapUFP.screen16 = -1 ' A pencil-like pointer. Solid with outline. Hotspot: (4,0). DIM MapPencil AS BitMap MapPencil.ptr1 = 2048 MapPencil.screen1 = -7169 MapPencil.ptr2 = 7168 MapPencil.screen2 = -15873 MapPencil.ptr3 = 15872 MapPencil.screen3 = -32513 MapPencil.ptr4 = 15872 MapPencil.screen4 = -32513 MapPencil.ptr5 = 15872 MapPencil.screen5 = -32513 MapPencil.ptr6 = 15872 MapPencil.screen6 = -32513 MapPencil.ptr7 = 15872 MapPencil.screen7 = -32513 MapPencil.ptr8 = 15872 MapPencil.screen8 = -32513 MapPencil.ptr9 = 15872 MapPencil.screen9 = -32513 MapPencil.ptr10 = 15872 MapPencil.screen10 = -32513 MapPencil.ptr11 = 15872 MapPencil.screen11 = -32513 MapPencil.ptr12 = 15872 MapPencil.screen12 = -32513 MapPencil.ptr13 = 15872 MapPencil.screen13 = -32513 MapPencil.ptr14 = 15872 MapPencil.screen14 = -32513 MapPencil.ptr15 = 21760 MapPencil.screen15 = -32641 MapPencil.ptr16 = 15872 MapPencil.screen16 = -32513 ' A pointer which looks (kind of) like a mouse (the little furry kind, ' not the plastic 2-button kind ;-)). Solid, with outline. Best hotspot ' would probably be the tip of the nose at: (15,7). DIM MapMouse AS BitMap MapMouse.ptr1 = 0 MapMouse.screen1 = -1 MapMouse.ptr2 = 0 MapMouse.screen2 = -1 MapMouse.ptr3 = 8192 MapMouse.screen3 = -28673 MapMouse.ptr4 = 16384 MapMouse.screen4 = -24577 MapMouse.ptr5 = -30784 MapMouse.screen5 = 12319 MapMouse.ptr6 = -24584 MapMouse.screen6 = 3 MapMouse.ptr7 = -16394 MapMouse.screen7 = 0 MapMouse.ptr8 = -1 MapMouse.screen8 = 0 MapMouse.ptr9 = 2064 MapMouse.screen9 = -7225 MapMouse.ptr10 = 0 MapMouse.screen10 = -1 MapMouse.ptr11 = 0 MapMouse.screen11 = -1 MapMouse.ptr12 = 0 MapMouse.screen12 = -1 MapMouse.ptr13 = 0 MapMouse.screen13 = -1 MapMouse.ptr14 = 0 MapMouse.screen14 = -1 MapMouse.ptr15 = 0 MapMouse.screen15 = -1 MapMouse.ptr16 = 0 MapMouse.screen16 = -1 ' A pointer which looks (kind of) like a hypodermic needle. Solid, with ' outline. Hotspot: (7,0). DIM MapHypo AS BitMap MapHypo.ptr1 = 256 MapHypo.screen1 = -897 MapHypo.ptr2 = 256 MapHypo.screen2 = -897 MapHypo.ptr3 = 256 MapHypo.screen3 = -897 MapHypo.ptr4 = 256 MapHypo.screen4 = -897 MapHypo.ptr5 = 256 MapHypo.screen5 = -897 MapHypo.ptr6 = 896 MapHypo.screen6 = -1985 MapHypo.ptr7 = 896 MapHypo.screen7 = -1985 MapHypo.ptr8 = 896 MapHypo.screen8 = -1985 MapHypo.ptr9 = 896 MapHypo.screen9 = -1985 MapHypo.ptr10 = 896 MapHypo.screen10 = -1985 MapHypo.ptr11 = 896 MapHypo.screen11 = -1985 MapHypo.ptr12 = 896 MapHypo.screen12 = -1985 MapHypo.ptr13 = 1984 MapHypo.screen13 = -4065 MapHypo.ptr14 = 256 MapHypo.screen14 = -897 MapHypo.ptr15 = 256 MapHypo.screen15 = -897 MapHypo.ptr16 = 896 MapHypo.screen16 = -1985 ' A screwdriver-like pointer. Solid, with outline. Hotspot: (7,0). DIM MapScrewDriver AS BitMap MapScrewDriver.ptr1 = 896 MapScrewDriver.screen1 = -1985 MapScrewDriver.ptr2 = 896 MapScrewDriver.screen2 = -1985 MapScrewDriver.ptr3 = 256 MapScrewDriver.screen3 = -897 MapScrewDriver.ptr4 = 256 MapScrewDriver.screen4 = -897 MapScrewDriver.ptr5 = 256 MapScrewDriver.screen5 = -897 MapScrewDriver.ptr6 = 256 MapScrewDriver.screen6 = -897 MapScrewDriver.ptr7 = 256 MapScrewDriver.screen7 = -897 MapScrewDriver.ptr8 = 256 MapScrewDriver.screen8 = -897 MapScrewDriver.ptr9 = 896 MapScrewDriver.screen9 = -1985 MapScrewDriver.ptr10 = 1984 MapScrewDriver.screen10 = -4065 MapScrewDriver.ptr11 = 1984 MapScrewDriver.screen11 = -4065 MapScrewDriver.ptr12 = 1984 MapScrewDriver.screen12 = -4065 MapScrewDriver.ptr13 = 1984 MapScrewDriver.screen13 = -4065 MapScrewDriver.ptr14 = 1984 MapScrewDriver.screen14 = -4065 MapScrewDriver.ptr15 = 1984 MapScrewDriver.screen15 = -4065 MapScrewDriver.ptr16 = 896 MapScrewDriver.screen16 = -1985 ' A knife-like pointer. Solid, with outline. Hotspot: (6,0). DIM MapKnife AS BitMap MapKnife.ptr1 = 512 MapKnife.screen1 = -1793 MapKnife.ptr2 = 768 MapKnife.screen2 = -1921 MapKnife.ptr3 = 896 MapKnife.screen3 = -1985 MapKnife.ptr4 = 896 MapKnife.screen4 = -1985 MapKnife.ptr5 = 960 MapKnife.screen5 = -2017 MapKnife.ptr6 = 960 MapKnife.screen6 = -2017 MapKnife.ptr7 = 960 MapKnife.screen7 = -2017 MapKnife.ptr8 = 960 MapKnife.screen8 = -2017 MapKnife.ptr9 = 960 MapKnife.screen9 = -2017 MapKnife.ptr10 = 448 MapKnife.screen10 = -993 MapKnife.ptr11 = 32766 MapKnife.screen11 = -32768 MapKnife.ptr12 = 1376 MapKnife.screen12 = -4081 MapKnife.ptr13 = 1696 MapKnife.screen13 = -4081 MapKnife.ptr14 = 1376 MapKnife.screen14 = -4081 MapKnife.ptr15 = 1696 MapKnife.screen15 = -4081 MapKnife.ptr16 = 2016 MapKnife.screen16 = -4081 ' A pointer that looks kind of like a screw. Solid, with outline. ' Hotspot: (8,0). DIM MapScrew AS BitMap MapScrew.ptr1 = 128 MapScrew.screen1 = -449 MapScrew.ptr2 = 448 MapScrew.screen2 = -993 MapScrew.ptr3 = 992 MapScrew.screen3 = -2033 MapScrew.ptr4 = 480 MapScrew.screen4 = -1009 MapScrew.ptr5 = 960 MapScrew.screen5 = -2017 MapScrew.ptr6 = 480 MapScrew.screen6 = -1009 MapScrew.ptr7 = 960 MapScrew.screen7 = -2017 MapScrew.ptr8 = 480 MapScrew.screen8 = -1009 MapScrew.ptr9 = 960 MapScrew.screen9 = -2017 MapScrew.ptr10 = 480 MapScrew.screen10 = -1009 MapScrew.ptr11 = 960 MapScrew.screen11 = -2017 MapScrew.ptr12 = 480 MapScrew.screen12 = -1009 MapScrew.ptr13 = 960 MapScrew.screen13 = -2017 MapScrew.ptr14 = 2032 MapScrew.screen14 = -4089 MapScrew.ptr15 = 4088 MapScrew.screen15 = -8189 MapScrew.ptr16 = 15934 MapScrew.screen16 = -32640